Dacia has access to chosen archers, of course, but these should be used sparingly in comparison with warbands.Īrchers are, of course, vulnerable to cavalry, and need to be protected. The biggest advantage as far as logistics is concerned is that archer warbands can be trained in one turn, and are available at the first level of construction for archery buildings. But combine it’s strengths with those of the spear-falx charge and you will soon come to hear the retreat cries of the best the enemy can throw at you. Missile:Īrcher Warband: The bow is one of the oldest weapons and nowhere near as advanced as the falx or other weapons of the era. They are vulnerable to intense missile fire and heavy cavalry charges, although they can hold their own against light cavalry for a while and will give a good account of themselves. However, as effective as falxmen are, they need support from other units or to be the support of other units in certain situations, both for their own benefit. They are also not as well equipped with their axes to face a strong charge, and will not gain the upper hand in melee for a long time of fighting. However, the barbarian tribes to Dacia’s north and west have no access to armour which can be compared to that of the Romans, at least not for their common units. The Roman infantry are armoured, disciplined, and may be a match for a poorly-judged falx assault. The falxmen are tough, hardy, reliable, and versatile, able to hack through most infantry, light and heavy, act as flank troops in the same way as Germanic night raiders, or a supporting second line for a weaker first line. But in the game they have no such opportunity. Historically Romans adapted their armour to combat the prowess of this weapon and its wielders. ![]() It is no surprise, then, that for Dacia this unit of strong soldiers armed with such a frightening weapon is crucial to their battle successes. Infantry:įalxmen: The falx is a brutal weapon, agile in the hands of an expert, and able to cleave armour like water. They may not be unique, but the way they work together truly is. Here I will give you a detailed guide to the uses and faults of their key units. One of my more interesting, innovative campaigns was with Dacia. Archers, heavy infantry, shock infantry, light and medium cavalry with onagers, ballistas, all play a part in their armies, and the fact that they have no unique units is sadly used to judge this faction, often overlooked, as a whole. Whichever route they choose, the Masaesyli's chief desire is the union of all the Berber peoples, so that they might build a fortress-nation of fertile north Africa.The barbarian faction Dacia has one of the most balanced unit rosters in the game. They might seek to unite with their western cousins – the Gaetulians – peacefully or through other means, and an expansion to the eastern province of Phazania is also on the cards. On the other hand, as a powerful, warlike tribe, the Masaesyli are now faced with the opportunity to forge their own destiny, free from interference by the regional superpowers. With the right allies, a Masaesyli king could transform his fledgling kingdom into a prospering African power of some note. However, the Massylii also had strong relations with Carthage, which is one of the main reasons why the Masaesyli may wish to align themselves with Rome should the opportunity arise. Both groups were skilled warriors, who regularly settled tribal and inter-tribal rivalries through combat. ![]() ![]() Before the kingdom of Numidia was founded its people were divided in two Berber tribes – the Massylii and the Masaesyli.
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